Nova3D generates 3D models out of separate, functional parts instead of a single merged mesh. Get a microwave with a working hinge or a robot with independent legs. It's instantly rigged, labeled, and ready to edit in Blender.
Three ways to create. Describe what you want in words, a photo, or a sketch - and get back a structured 3D asset with named, independent parts.
Type it. Nova3D builds your asset piece by piece - body, head, limbs - all as separate, named layers. No merged blobs, no manual cleanup.
Drop a photo. Nova3D reads the part structure - not just the outline - and gives you a matching, multi-part 3D object. No manual slicing.
Doodle a shape. Nova3D treats your brushstrokes as a structural blueprint, turning rough 2D sketches into clean, organized 3D assemblies.
Body, head, front_left_leg. Components don't melt into a single unresolvable mesh. Limbs, doors, and wheels stay isolated, labeled, and fully independent.
Change one part without rerolling the whole object. The construction code is yours to inspect, modify, and re-run.
Export structured GLB scenes directly into your engine. Materials, moving parts, and hierarchy stay exactly where they belong. Nothing collapses on import.
Each cell is a live viewer of a structured asset. Drag to rotate.
Nova3D is built for developers who need 3D assets they can actually work with. Instead of locking your generation inside a solid, unresolvable mesh, it produces a structured scene - every part named, every relationship preserved - that can be inspected, repaired, regenerated, and exported to any game engine.
// POST /v1/generate input: "robot dog with articulated legs" output: { format: "glb", structure: ["body", "head", "front_left_leg", "front_right_leg", ...], materials: true, hierarchy: true, source_code: true, repair_loop: true }
Nova3D bridges the gap - skipping the uneditable chaos of text-to-mesh and the rigid complexity of traditional CAD.
| Category | Typical output | Nova3D view |
|---|---|---|
| Text to 3D mesh | Fast visual geometry | Visually appealing, but outputs a single fused blob. Can't animate a door it doesn't know is a door. |
| AI CAD systems | Parametric mechanical solids | Powerful for CAD workflows, narrower for broad creative GLB assets. |
| Nova3D | Editable construction procedure + structured GLB | Built for 3D where every part has identity - independent, functional, and ready for any downstream tool. |