nova3d.xyz
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$ prompt → editable construction procedure → structured GLB

3D assets as editable programs, not mesh blobs.

Nova3D generates structured, multipart 3D assets through Blender-native construction code — preserving part identity, hierarchy, materials, transforms, and source provenance.

What is Nova3D?

Nova3D is an AI-native 3D generation runtime for developers building asset pipelines. Instead of returning a single opaque mesh, Nova3D produces an executable scene program that can be inspected, repaired, regenerated, and exported as a structured GLB scene.

input:  "robot dog with articulated legs"
output: {
  format: "glb",
  structure: ["body", "head", "front_left_leg", "front_right_leg", "..."],
  materials: true,
  hierarchy: true,
  source_code: true,
  repair_loop: true
}

Why this matters

Named parts Assets keep semantic structure instead of collapsing into a single mesh blob.
Part-local edits Change one part without rerolling the entire object from scratch.
Pipeline ready Export structured GLB scenes for games, configurators, simulations, and tooling.

Where it sits

Category Typical output Nova3D view
Text-to-3D mesh tools Fast visual geometry Useful, but often opaque and hard to edit structurally.
AI CAD systems Parametric mechanical solids Powerful for CAD workflows, narrower for broad creative/industrial GLB assets.
Nova3D Editable construction procedure + structured GLB Built for multipart 3D assets where identity, hierarchy, and downstream control matter.

Designed for

Runtime architecture

1. user submits prompt or reference image
2. Nova3D writes Blender Python / bpy construction code
3. server executes generation in headless Blender
4. validation screenshots run through repair loops
5. final asset exports as structured GLB scene graph