Assets your coding agent can talk to.
Type a sentence. Drop a photo. Get 3D objects assembled piece by piece — parts named, hierarchy real, pivots placed, UVs unwrapped.
Poly budget stays yours — because the asset is a program, density is a parameter, not fate. Export to your engine, keep editing in Blender, or automate the whole loop from your coding agent over MCP.
$ claude mcp add nova3d -e NOVA3D_TOKEN=n3d_… -- uvx nova3d-mcp ✓ connected · tools: generate_3d · regenerate_part · add_part · articulate_model > "a banana go-kart with off-road wheels" → generate_3d … banana_kart.glb — 232 parts · 7 groups · hierarchy intact > "chunkier rear wheels" → regenerate_part("Wheels_Group") — WHEEL_R_REAR 0.30 → 0.36 · the other 6 groups: untouched